Cutting the kris and energy bolt piece was fairly straightforward
Morbid At the beginning of each end step, if a creature died this turn, put a soul counter on Seance Board
Its also pretty great to deal with Hangarback Walker permanently without giving them a ton of Thopter tokens
Notably, Ashiok synergises well with all the new Adventure cards in Standard, as each time you cast an Adventure, you exile its card
If the cards in all graveyards are ten artifact cards and ten creature cards, Pyrogoyf will still be a 2/3
You play strong characters, you banish your opponents' characters, and when you don't see any big threats on their side of the board, you start questing