It turns every one of your scarecrows (including changelings) into removal, so you can easily handle combo pieces, utility lands, or any problem that you can target and destroy
As soon as it enters the battlefield, you can immediately put an oil counter on it and on the next turn, wipe all 1-cost nonland permanents from the board
Here's the plan: Turn one : Tapped Land, preferably with both colors
It's a pseudo-stax piece, as it can lock your opponent from playing spells if they need all the cards in their hand
I think that Desert Bloom can be built in a number of different ways if you are looking to make it your own, you can lean more heavily into a landfall style deck instead
With them gone, the actually fun elements should shine, but the deck wont be less effective just because theyre gone youll still fill the graveyard at a comparable rate, so everything else will still work as intended and your Commander will be a great card-advantage engine that provides plenty of fuel to win a satisfying midgame grind