Equip only as a sorcery.) Artifact - Equipment Protection (CTRL to add secondary) Pump Akroma, Vision of Ixidor Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner
It saw a lot of competitive play back in the day since it slows down your opponent while also giving you an extra card, making it an excellent addition to any deck that wants to keep tempo advantage
insane markup on its activated ability aside, imagine playing this into a Blasphemous Act and coming out the other end with a 200/200
Text boxes and images that required panel-to-panel context also made things harder
Holy Cow
I do love this design space with enchantments because it allows you to be a little more flexible with when you want something or can get it than the automatic Sagas (which I also love)