Coincidentally enough, that's something that many decks want to do anyways
They generate a powerful card and mana advantage that makes them staples in control lists for many competitive, 60-card formats and auto-includes in many Commander deck lists
Theft is a key part of the blue/black Dimir decks (though it has spread to other colors) and is a very fun, if notorious, way to play Commander
Paying into X plus three mana always seemed like a hard sell to me when every mana counted, and drawing 1 card for 4 mana never seemed very good
SIMPLY THE BEST CARDSPlay with cards that made Magic what it is today and open packs that may contain beautiful Borderless cards that put the cards art on full display, including fan-favorite reprints with new art
That leaves Kazuul in an awkward spot where it doesn't actually do what it says on the card very often