While likely not quick enough to dodge the first round of removal, this gives us many options on our timing for casting her (waiting for removal to be used on someone else, for example)
Still [Crux of Fate] just captures that moment of the dragons fighting, so you choose dragons or non-dragons and destroy those creatures. The moment that Holt is referring to is the core narrative conflict in Final Fantasy XIV: Heavensward, in the fight between the Church and the Dragons, and their war
If a Saga has no chapter abilities, the new rules say, it won't be subject to the state-based action that would cause it to be sacrificed due to how many lore counters it has
You can also bounce things back to your opponents' hands with Retrosphere
Examples: Token deck needs token makers and ways to profit from tokens Graveyard deck needs enablers (mill, discard), recursion, and answers to grave hate Spellslinger deck needs cheap spells, cost reduction or mana, and payoff triggers Voltron deck needs protection and evasion more than it needs one extra sword This is also where your ramp and draw choices should match your plan
Witherbloom Pestilence: There's trouble brewing when Dina leads your Witherbloom forces, so prepare the Pests for sacrifice