Into the Pit My first read of this card was a terrifying rollercoaster ride, but in the end it seems to be a pretty-fun-but-not-ruinously-overpowered draw engine
Permanents can't phase in
Companion (1) Creatures (2) Planeswalkers (8) Narset, Parter of Veils x2 The Wandering Emperor x4 Teferi, Hero of Dominaria x2 Instants (18) March of Otherworldly Light x4 Censor x2 Consult the Star Charts x4 Dovin's Veto x2 Get Lost x2 No More Lies x4 Sorceries (4) Enchantments (2) Lands (26) Castle Ardenvale Deserted Beach x2 Eiganjo, Seat of the Empire Field of Ruin x2 Floodfarm Verge x4 Fountainport Geier Reach Sanitarium Hall of Storm Giants Hallowed Fountain x4 Island x2 Meticulous Archive x2 Otawara, Soaring City Plains x2 Restless Anchorage x2 Sideboard (14) Change the Equation x2 Rest in Peace x2 Test of Talents Knockout Blow x3 Kutzil's Flanker x2 Mystical Dispute Elspeth, Storm Slayer Regal Caracal x2 Above is a Pioneer Azorius Control deck, with a land count of 26
Overall: Given that players will be discouraged from stretching their mana due to the hybrid uncommons and Adamant cards, I expect that GU drafters might often make out like bandits
And then, well, 2020 happened
If the creature you control has trample, excess damage is dealt to that creature's controller instead