Some of the more dangerous token decks dont have to pick a single route to victory either they can attack the table on multiple axes, creating no-win situations for unwitting opponents who wait a little too long to address the swelling ranks of a token players creatures
The answer isn't simple at all sadly
For 4 mana without haste, this elemental shaman is hard in Modern, but it does draw a card with each spell if youre hellbent
Witherbloom Charms I am skeptical of interaction that does not get you ahead on mana
The card is played by having a creature you control climb onto the card (which is probably supposed to mean that you place the creature on top of the card itself), and then "slide them on their merry way"
Multicolor Usually, multicolor cards are uncommon in most sets, but Guilds of Ravnica s focus on multicolor player paves the way has a few powerful options at common