You had to pay Looking at the Past This ends my section of cards that made it to print
At the critical moment of each duel, Yugi Mutou can always draw the card that decides the fate
Hour of Reckoning Launch the Fleet Martial Coup Enchantment (4) Birth of the Imperium Defenders of Humanity Reconnaissance Mission The Flesh Is Weak Artifact (14) Arcane Signet Commander's Sphere Everflowing Chalice Inquisitorial Rosette Knight Paladin Mind Stone Reaver Titan Skullclamp Sol Ring Talisman of Dominance Talisman of Hierarchy Talisman of Progress The Golden Throne Thunderhawk Gunship Land (37) Arcane Sanctum Ash Barrens Choked Estuary Command Tower Darkwater Catacombs Dismal Backwater Evolving Wilds Exotic Orchard Memorial to Glory Path of Ancestry Port Town Prairie Stream Scoured Barrens Skycloud Expanse Sunken Hollow Terramorphic Expanse Tranquil Cove Plains x8 Island x5 Swamp x7 Commanders, Theme, and Strategy Your commanders for Forces of the Imperium are Inquisitor Greyfax and Marneus Calgar

Sapphire/Steel Starter Deck List Amber/Amethyst Starter Deck Overview Starter Deck Strategy This deck aims to hold out to the late game when it can use powerful Madrigal characters to gain lore and keep your board alive with some magic trickery
The PlayStation Secret Lair Superdrop is still driving a lot of price spikes, and that doesnt seem to be slowing down any time soon
If your opponent is on Pot of Desires, pivot to a grind-oriented style of gameplay