This five-mana red and white planeswalker comes in with four loyalty, can create 3/2 spirit tokens, allows you to Discover with a value of four - which means you can cast the next nonland card in your library with a mana value of four or less for free - and lets you exile cards from your graveyard to gain mana, then cast those cards if you want to
Partner Kamahl with a color that'll bring you tokens or consistent creatures like white, and by the time you can pay it should feel like an Overrun every turn
You and permanents you control gain hexproof from blue and black until end of turn
To play a land, you must have priority during your main phase when the stack is empty
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If The War Doctor has left the battlefield by that time, use the number of time counters it had on it the last time it was on the battlefield to determine how much damage it deals to that target