By turn 6 you should have been able to play a range of actions, so the hard part is choosing which youll add to your deck
Spellslinger decks around the world want a land that not only triggers your cards but also adds a synergy piece
Five overperformers in the Amber-Amethyst Starter Deck Maximus, Relentless Pursuer Friends on the Other Side The Wardrobe, Belles Confidant Rafiki, Mysterious Sage Hades, Lord of the Underworld Five overperformers in the Emerald-Ruby Starter Deck Pongo, Ol Rascal Mickey Mouse, Steamboat Pilot Dragon Fire Mad Hatter, Gracious Host Stitch, Abomination Five overperformers in the Steel-Sapphire Starter Deck Grab Your Sword Maleficent, Uninvited Mickey Mouse, Detective One Jump Ahead Hercules, True Hero The reason why I liked evasion and bodyguard so much is that these abilities deny the opponent the opportunity to make favorable challenges
Target creature gets -2/-2 until end of turn
Prepare yourselves
Throw Wide the Gates Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value