The one thing I feel is missing in the set are reliable big X spells to close out the game, to capitalize on the sacrifice a token to make mana aspect of Kykar, but that doesnt outweigh the benefits I see in being able to create tokens and mana straight from the command zone
Im including other cards that either make tokens or do fun things with tokens: While Westvale Abbeys tokens dont have flying, the land does appreciate extra free token creatures that can eventually fuel the sacrifice ability to transform into Ormendahl, Profane Prince which does have flying
, : Exile Jill, then return it to the battlefield transformed under its owner's control
The Command Zone and Commander Tax Kill-Zone Acrobat | Illustration by Justine Cruz Ive mentioned that a Commander deck consists of 99 cards and a commander (or two) that gets its own special zone
(Or whatever you got.) Illustrated by Melissa A
"When a creature with Enlist attacks, you can tap another creature you control without summoning sickness to add its power to the attacking creatures