I'm also running Door of Destinies, Obelisk of Urd, and Coat of Arms, though that last artifact can really backfire when played against another deck that is focused on a single creature type
While it doesn't give you as many cards as some other options, in Amber, card draw is harder to come by
It helms one of the strongest cEDH decks thats capable of winning on turn 1, but fairer strategies reap incredible benefits from the immense mana advantage this creature generates
: 300,000 7,500,000
Early impressions suggest that the green card pool is going to be heavily focused on big creatures and keeping your opponent's board looking light through combat, meaning draft decks built using green cards should be very intimidating
Next up you have an interesting little package thats only become possible thanks to the Go-Shintai, and thats Imperial Recruiter and Recruiter of the Guard