Okay, so thats cool, but isnt there anything else
Last updated on June 5, 2026 Malevolent Rumble | Illustration Nestor Ossandon Leal Drawing cards is one of the strongest game actions you can take in Magic because it lets you see more cards than your opponent, which gives you more options and resources to work with
Many Universes Beyond cards will follow this same trajectory
There is a giant amount of possible Pauper commanders, but some stand out above the rest as the best in the format, often performing well at competitive Pauper events with higher-than-average win rates
As the game continues to grow in popularity, the values of its cards are becoming a focal point for enthusiasts
White will make you a 1/1 dork, Blue will scry 2, Red will Bolt a foe, and Green will +4/+4 a dork