Those kinds of game where you try and get ahead on tempo and get stopped in your tracks only to realise by turn four you have dealt two points of damage and have a single unexciting card left in your hand and a stagnant board position while your opponent has more lands, a hand full of gas and an unassailable active planeswalker
As I mentioned, one has reportedly already sold for $10,000-$15,000
It was actually better the year before but got caught up in Treasure Cruise and Dig Through Time getting banned
The adventure cards from Wilds give you even more Pia triggers, and you can even bank them up in the adventure zone to have a guaranteed burst of momentum when you next get her into play
In a competitive format, you need to worry about both the tournament structure and the metagame
Maybe I can cut Roast, since weve added two more kill spells