Decks that check specific conditions every turn are not good for use in Tag Duel
It's also close to a one-sided wipe in a very popular archetype, though obviously if any of your foes bring +1/+1 counters too, its strength goes down significantly
Shutting down opponent's monster effects While it can be used as a combo card, in the modern era, it is almost exclusively adopted for the purpose of 'suppressing the opponent's monster effects.' In short, it is a meta card
Like most recent sets, there are also showcase and extended art versions of the cards in the set
Each of these cards are readily accessible via third-party reselling sites, and each card's non-holographic version resells for around $2-5, while each holographic card goes for around $6-10

Decklist Deck 8 Forest (FIN) 306 8 Island (FIN) 297 1 Capital City (FIN) 274 3 Guadosalam, Farplane Gateway (FIN) 281 2 Crossroads Village (FIN) 276 2 Terramorphic Expanse (J25) 156 3 Bushwhack (FDN) 215 1 The Earth Crystal (FIN) 184 1 Travel the Overworld (FIN) 82 2 Traveling Chocobo (FIN) 210 2 Prishe's Wanderings (FIN) 193 1 Reach the Horizon (FIN) 195 2 Bristly Bill, Spine Sower (OTJ) 157 3 Sazh's Chocobo (FIN) 200 2 Ride the Shoopuf (FIN) 197 2 Sidequest: Raise a Chocobo (FIN) 201 1 Bartz and Boko (FIN) 175 2 Mossborn Hydra (FDN) 107 3 Chocobo Kick (FIN) 178 2 You're Not Alone (FIN) 44 2 Choco, Seeker of Paradise (FIN) 215 2 Summon: Fenrir (FIN) 203 2 Gysahl Greens (FIN) 190 1 Sazh Katzroy (FIN) 199 2 Ambrosia Whiteheart (FIN) 6 This is the most fun I've had with a card game in a long time so much so that I jumped into MTG Arena's ranked mode and found enough success to place in high gold for the season