Healing Salve was the worst on this list, as gaining or preventing three life is not as good as, say producing three mana, just outright making your creature +3/+3, killing a creature/dealing damage, or drawing three cards
Known for its brute force and strength, Machamp is nothing but solid muscle and its four arms allow it to strike opponents from multiple angles at once
SLIVER SWARM First up, the Slivers deck
The card goes to show that you can have a commander thats useful regardless of what kind of deck you build around it
Lands The first question everyone asks is -How many Lands should I play? There is no right answer, but in most cases players run from 34 to 40 lands with the middle number 37 to be the golden number
Practically, this is probably one of the first cut's I'd make