Lands like Sunbaked Canyon and Waterlogged Grove are especially strong in longer games, where flooding is a real risk
Not all Hyper Rare cards are created equal, but this is a good example of one such card done right
Combining versatility and power, the adventure side provides early-game removal, while the enchantment can take over a game allowing you to bring back a creature from ANY graveyard each turn
We'll be destroying our own graveyard a lot, so I am not running Dawn for recursion, but's it possible that after some mass graveyard removal you'll have some stuff to bring back, so don't forget it
Finally dual lands are free from the tyranny of the 1%
Duskmourn: House of Horror Duskmourn: House of Horror collector boosters open you up to the possibility of pulling one of the impending overlords or enduring glimmers