While theres some classic new player hallmarks here (why is Dragons Rage Channeler in your midrange deck, why is there a 7-drop in your deck with no ramp spells, etc.), the deck does display a basic understanding of what the Gruul beatdown strategy can look like
Say you combine two creatures that each have an ability defining its power and toughness
Metallic Mimic Here's Metallic Mimics second reprint, or the first reprint in a booster format, and it does so much for a flexible 2-drop
Not that a creature with a death trigger will not trigger if it died while face down, since it was a 2/2 with no abilities when it died
Craterhoof Behemoth An infamous game-ender, Craterhoof Behemoth converts even a weak board into a terrifying, trampling threat
Can you do this curse thing hard enough to actually win with this card