Spoiler season seems to be a never-ending excitement these days
Magic cards are printed at different quantities during production
The juxtaposition of bouncing whatever scary permanent your opponent has put on the battlefield and a counterspell can completely turn around games from a losing position, tapping your opponents creatures will often have a Time Walk-esque effect, and the games where youre already ahead tend to be easily locked up by Cryptic Command
Opponents can't play around it very easily because if they leave up removal, we can always just wait another turn to try to combo off
Since you can make a copy at instant speed, you can ramp by copying a Sol Ring or an Arcane Signet to have enough mana for an instant spell that can counter an opponents spell or destruction spell targeting a creature
Zul Ashur, Lich Lord (FDN-326) - Foundations (Borderless) Zul Ashur, Lich Lord (FDN-326) - Foundations (Borderless) Wizards of the Coast NOT LEGAL Standard LEGAL Future NOT LEGAL Historic NOT LEGAL Timeless NOT LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer NOT LEGAL Modern NOT LEGAL Legacy NOT LEGAL Pauper NOT LEGAL Vintage NOT LEGAL Penny NOT LEGAL Commander NOT LEGAL Oathbreaker NOT LEGAL Standardbrawl NOT LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander NOT LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh WardPay 2 life