On the flip side, the Dual Standard format was clunky at times, and Im still not convinced that WotC has figured out the best way to hold and present events like this yet
She also lets you draw a card at the end of every players turn if any player loses 4 or more Life that turn, which given the multiplayer nature of Commander, could reward you if others are playing well (or poorly)
Planar decks also must be singleton, meaning we can't have more than one of each unique card
There is plenty of variance in fake cards as well, and multiple printers (mostly in China) will all produce cards of different quality
One Commander to rule them all My luck faired slightly better in a game of five-way Commander, where Sauron nearly cinched me victory before one player activated an ability that sent all my summoned creatures to the grave
Ah yes, Ruthless Technomancer, continue - its become one of those cards you dont have to explain to enfranchised players when you cast it, because they know what it does and they know it will be meaningful when it resolves