The deck focuses on enchanting your opponents with a ton of different curses, each of which have strong abilities such as draining life, card draw, removal, nerfing their creatures, direct damage, copying their spells, creating creature tokens, etc
Today Im going over what makes the best blue creatures great, what theyre played with, how they work, and where they fit into the list on a broader scale
But with 19 sets in Standard moving forward, the odds of finding two creatures that happen to do something game-ending if you get them both on the battlefield together go up significantly
A hybrid portfolio outperforms any single-strategy approach
(If you cast this spell for its blitz cost, it gains haste and When this creature dies, draw a card. Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability
Let your wild adventure begin with Bloomburrow tabletop accessories