This makes an appearance in lots of decks since a single 2/2 body for your opponent isnt much of a downside in a multiplayer format
If the first seven are anything to go on, each will have a special place in Magic 's history, even if rare or more valuable cards are few and far between
Im not sure Aether Channeler is quite as big a role player as Callous Bloodmage, but its still a flexible piece for Wizards, flicker decks and Human tribal
Its also potentially good later on in some games too, because some creatures have a high power but low toughness or vice versa
The second ability Delney has reads: If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time. That means literally any triggered ability - including enter the battlefield triggers, damage triggers and more - now gives you double value
Hakbal, the Surging Soul himself, does a lot in this regard, allowing each merfolk to explore at the start of your combat