Shatterskull Smashing / Shatterskull, the Hammer Pass Shatterskull Smashing isnt an incredible rate on a fireball, but its worth the opportunity cost of running a card that, at its absolute worst, is just a tapped Mountain
Crack in Time is supposed to sacrifice itself once the vanishing count reaches zero, returning all those exiled cards back to play
Granting fear and multiplying creatures turns otherwise modest boards into lethal swarms, so its a simple but effective payoff for fully committing to the creature type
You may get EE (two energy counters)
1 Ankle Shanker
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