Ideally, you'll be casting seven- and eight-mana creatures while opponents are still setting up
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The decks strategy is to augment him with cards that grants evasion like Rogues Passage and protection with Swiftfoot Boot
Bouncing something like Ghostly Prison that can stop your swinging in full is an added bonus
If this card is co-linked, this card gains the following effects based on the number of co-linked monsters you control: 1+: this card cannot be destroyed by battle 2+ this card cannot be destroyed by card effects 3+ once per turn, you can target 1 monster your opponent controls, destroy it
Then theres the reanimation angle