From another direction, Mind Rot reduces the cards in your opponents hand to give you card advantage, yet has nothing to do with card draw
Here we have a 1/1 Black and artifact that costs four and rocks that indestructible, only it's suspected so it cannot block and has menace too
Double Prints: A rare and chaotic error where a card is fed through the press twice
While I think it's a valid comparison, as they both lead go-wide token decks, Emmara has a few of "hidden" advantages that aren't as obvious until you play her
These wizards have haste and are exiled at the beginning of the next end step, so you only get them for the turn, but many wizards have strong ETB's, from Bloodline Necromancer to Archaeomancer, making the extra token so useful
Reasoning about your gameplan: when you describe what your deck is trying to do, the AI uses that as the frame for every suggestion not general Commander wisdom