Path to Exile This one has been discussed at length, and for clear reasons
Sometimes, a pack may appear slightly bent at the corners, and these may contain a much rarer card than the others
Pros Once the deck gets going, it can be really hard to stop One of the best endboards in the meta Very good plan going second You can ignore the Mulcharmy cards A lot of extenders A lot of soft once per turn effects Cons Can lose to an early handtrap Low non-engine count Pretty linear Droll & Lock Bird can hurt a lot when paired with another handtrap Artifact Lancea hurts a lot unless you draw the out Hard to play without access to liger How to Play Lunalight is very linear when you go first, but requires a lot of skill when it comes to play through non-engine and end boards
Id slightly prefer the sixth willpower of Rabbit over the fifth strength of Virina, but theyre no match for the legendary
Galactic Wayfarer Rating: 4/10 Three mana for a 3/3 and a useful ability is a very good deal
Keep in mind that the opponents will always try to get rid of your creatures or at the very least, try to have more creatures than your opponent so that you can force the opponent to realize that youll be the one who is dealing more damage