You can both use your opponents creatures as a threat against other players, and save them from impending removal to forge alliances
Invasion of New Capenna is in colors that dont mind sacrificing things, since it can get them back in various ways
But I think this era is most characterized by Wizards starting to consciously design cards for the format, such as Ken Nagle designing Wrexial, the Risen Deep for the purpose of having a general to help combat players who used a lot of Time Walk and Time Stretch effects within their deck
Dawnsire and Guilty Conscience are your damage dealers, while Stuffy Doll and Phyrexian Vindicator are your damage sponges and redirectors
2 | Rograkh, Son Of Rohgahh Rograkh is an absolutely fascinating piece of Magic: The Gathering design
Removing Commander Damage There are no ways to remove commander damage once it has been dealt to you