It's a creature-heavy deck, as expected given the theme, but outside of some really useful enchantments, the other spells in the deck are a little basic, taking away from the adaptability of the deck overall
The general strategy of the deck starts with mana acceleration
Mithril Coat As if we needed more ways to instantly save our commanders from removal, Mithril Coat does just that for 3 mana
That's why you use Drain Life, Corrupt, Soul Burn, and Zuran Orb to make sure you have plenty of cards to draw
Weve seen Scry play in this vein with Flameblade Adept and Knowledge and Powerthe only two Scry-matters card to the best of my recollection, unless you count cards like Riddle of Lightning
So, read on as we do that as well