Creatures (31) 1 Soltari Champion 1 Soltari Visionary 1 Pianna, Nomad Captain 1 Big Game Hunter 1 Kulrath Knight 1 Knight of the White Orchid 1 Anathemancer 1 Grave Titan 1 Inferno Titan 1 Sun Titan 1 Hellrider 1 High Priest of Penance 1 Flamerush Rider 1 Smothering Abomination 1 Goblin Racketeer 1 Etali, Primal Storm 1 Ilharg, the Raze-Boar 1 Winota, Joiner of Forces 1 Mangara, the Diplomat 1 Keeper of the Accord 1 Drana, the Last Bloodchief 1 Coastline Marauders 1 Emberwilde Captain 1 Kardur, Doomscourge 1 Nils, Discipline Enforcer 1 Archon of Cruelty 1 Karazikar, the Eye Tyrant 1 Fey Steed 1 Vengeful Ancestor 1 Junji, the Midnight Sky 1 Thundering Raiju Lands (37) Spells (31) 1 Swords to Plowshares 1 Sol Ring 1 Goblin Bombardment 1 Wayfarer's Bauble 1 Phyrexian Altar 1 Boros Signet 1 Orzhov Signet 1 Rakdos Signet 1 Batwing Brume 1 Argentum Armor 1 Chaos Warp 1 Assemble the Legion 1 Strionic Resonator 1 Dictate of Erebos 1 Sword of the Animist 1 Settle the Wreckage 1 Disrupt Decorum 1 Path of Mettle 1 Arcane Signet 1 Parasitic Impetus 1 Lithoform Engine 1 Akroma's Will 1 Doomskar 1 Inkshield 1 Vanquish the Horde 1 Tribute to Horobi 1 Fable of the Mirror-Breaker 1 Mukotai Soulripper 1 Unquenchable Fury 1 Aerial Surveyor 1 Release to Memory The Deck in Context This deck was built with playing in my normal environment, which is mostly on the Commander RC stream with the other members and weekly guests

For each point of damage you take, he summons forth a loyal soldier to join your ranks
With the huge amount of thinning the archetype already has I have not found it to be a problem at all playing seemingly heavy land counts in green ramp decks
The only downside is they are slower than youd like, especially Shard of Greed which needs two turns to take effect
Next, Normal Summon "Junk Synchron" to activate the effect and Special Summon "Junk Converter" from your Graveyard
2 The Queen's Castle Maleficent, Mistress Of All Evil Combine card draw mechanics with moving damage counters and you have an excellent strategy