I do really like the flavour of each player pumping mana into Chain Lightning to have it jump back to a second target on the opponent's side of the field, and so on and so on
No one needs 21 Teferi, Master of Time (outside of possibly Crim, but that's another story...)
Celebi #9Amazing Rare $7.85 Yanmega #7Rare $0.08 Genesect #16Holo Rare $0.31 Electrike #51Common $0.03 Charmeleon #24Uncommon $0.08 Galvantula #56Uncommon $0.12 Drednaw #39Rare $0.08 Arrokuda #41Common $0.13 Dewott #34Uncommon $0.09 Charizard #25Rare $3.29 Dusknoir #2Holo Rare $12.88 Dusknoir #63Holo Rare $4.45 Dusknoir #40Holo Rare $0.45 Dusknoir #53Holo Rare $0.42 Dusknoir #85Holo Rare $0.52 Dusknoir #62Holo Rare $0.22 Dusknoir #TG6Ultra Rare $2.90 Dusknoir #62Promo $0.20 Dusknoir #62Rare $0.61 Dusknoir #71Holo Rare $0.16
Heres another: Creatures (3) Lands (22) Spells (35) 4 Hymn to Tourach 2 Yawgmoth's Will 4 Duress 3 Diabolic Edict 3 Cursed Scroll 4 Dark Ritual 4 The Rack 2 Pox 2 Demonic Consultation 3 Funeral Charm 4 Urza's Bauble Sideboard Yawgmoths Will was such an enjoyable way to build a big edge for mono-black decks and nearly mono-black decks
There are lists of websites that tell you the value of a Magic card and one thing youll find is that all of these websites will have slight variations in pricing
If the target creature is a legal target but isn't destroyed, most likely because it has indestructible, you'll still draw a card if another creature died this turn