That does not mean it needs a ban since its rarely played, but when it comes to playing against it, oh boy does this card feel wrong
Emrakul, the Promised End even made a showing in Standard until she was banned
What it is however is an incredibly impactful and low inclusion cost card
Call the Skybreaker Caller of the Claw Caribou Range Centaur Glade Charforger Chatter of the Squirrel Chicken Egg Cloudseeder Creakwood Liege Dance of Many Dark Depths Deadly Grub Deathspore Thallid Diamond Kaleidoscope Din of the Fireherd Dragon Broodmother Dragon Roost Dripping-Tongue Zubera Drudge Spell Duchess, Wayward Tavernkeep Dune-Brood Nephilim Echo Chamber Elephant Ambush Elephant Guide Elspeth, Knight-Errant Elvish Farmer Elvish Promenade Endless Swarm Errand of Duty Eyes of the Wisent Fable of Wolf and Owl Feast or Famine Feudkiller's Verdict Field of Souls Flash Foliage Flock of Rabid Sheep Flourishing Defenses Followed Footsteps Forbidden Orchard Form of the Squirrel
Almost every card has some kind of ability that can range from a small boost to a potential game-ender, but the problem for new players lies in when they actually happen
Street Fighter - Original Magic card versions of Street Fighter characters, from a Chun-Li with Multikicker to a Ryu with a Hadoken ability