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The first is to destroy all opposing players' Attack positioned Monster(s), and the second is to destroy all of the opposing player's Spell and Trap cards (these don't have to be face-up)
If a player starts their turn and doesnt have any cards in their deck, they automatically lose
Aura of Courage is the safest of the four precons
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One of your opponents guess whether its mana value is greater than the number of artifacts you control