Being able to interact with those strategies simply by playing a single CotV for 0 or 2 mana, CotV gained tremendous value and importance in Modern
Sun Ce, Young Conquerer Of the Portal: Three Kingdoms legendary fun-times, Sun Ce is probably my favorite to run as a Commander that hasn't been reprinted
The difference with this set is the Illumineers Quest Deep Trouble, a solo mission or a cooperative opportunity to take down Ursula in a game
As someone who plays a lot of Commander, I have built many decks but not kept them assembled for long
One which could serve tons of Commander archetypes, both as a central focus or a niche card package
Just having a creature that gives you hexproof and has some sort of defense against removal is solid, and once you factor the protection your other heroes get, its pretty good, especially when you have game-winning heroes around like Thor or Hulk