Pillar of War takes some ideas from golem folk tales, including how theyre meant to protect a particular place and lie dormant until that places hour of need, and transposes it to Theros Grecian setting
In Wizards-sanctioned events, no, except for narrow cases where a judge issues a proxy for a damaged/marked card during the event
Mana advantage and broad range are the two main perks of bounce effects and this offers neither
The Virtue Cycle This adventure spell/enchantment is strong, I had three (the Blue, Black and Red ones) in my ten, so I just decided to cheat and run them all here
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Amethyst cards lean heavily into magical themes, with extremely beneficial perks like drawing extra cards in a turn or even returning banished cards to a player's hand through resurrection spells