I build my decks to compete against each other, so I have built a pattern that I follow on most of them to make them somewhat equal in power lvl
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Rarity wise, youre likely to find cards with the L designation in every other pack of boosters that you open
What can be understood from this, and is there any value in it
For four mana the same benchmark rate as other excellent options on this list Trouble in Pairs offers you a card whenever an opponent attacks you with two or more creatures, or casts their second spell or draws their second card, so, while Trouble in Pairs retains the same downside of our past two value engines in that it doesnt guarantee anything, the trigger conditions here are so generic that youll almost always be drawing three to five cards a turn cycle
You can easily build around this so that your stuff survives but your foes will lose roughly half of their dorks for just one more mana than a Wrath of God or Day of Judgment