[1] The Link Arrows appear to function in the same way as the ones that Link Monsters have, enabling certain effects when it points to a card, [2] and allowing monsters to be Special Summoned from the Extra Deck to the zones it points to
Lets say youre on the play and you cast a morph creature on turn 3 that is so bad, the only reason why youre even playing it in the first place is because your online Magic application encountered an error during the drafting process (but Im sure a program could never be that bad.)
destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field
It works well considering things like Vault 75: Middle School where you dont want your creatures to be permanently bigger
Thank you all for sharing your feedback
His affiliated Ritual Card needs to conform to the usual Ritual mechanics