The older pre-modern one will destroy everything power of four, but my favorite is the aftermath four-cost to destroy all three-power stuff and then five mana once later to bring back all small stuff from your graveyard to the battlefield
If you run mostly artifacts, which is an easy task in Mono-Blue, youll get to effectively draw a lot of cards via the Future Sight effect, too
Special Guests cards call back to beloved treatments
And since it has those symbols, it has the Five Color identity, which limits it in Commander, but it is very strong as a leader, and with every card to choose from that's been printed, this should dig pretty deeply into your options
Just make sure you have a haste enabler lying around
Now lets take a look at the Tea at the Jasmine Dragon Scene Box