#8 Minds Eye Minds Eye has been a Commander staple since the early days of EDH
That might seem redundant, but that also protects it from wither and infect sources of damage, as well as thing the trigger on combat damage to the creature so there is even more going on than at first blush
This card works really well with other spectacle cards or any card that has a triggered ability when your opponent loses life such as Savage Gorger or Arrogant Outlaw
You have 10 lands (play points) that grow each turn, 20 life points, creatures with power and toughness (that can attack each other like in Hearthstone), and more
In addition, R&D wanted to push reds aggressive nature a bit more
If your turn 1 play both accelerates and protects your game plan, its a recipe to get ahead of the competition