The community has been trending this direction, and I expect it to continue

Any one (or multiple) of these cards will ensure youre drawing a ton of cards in your green decks: Elemental Bond Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card Garruks Uprising When Garruks Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card Creatures you control have trample Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card Greater Good Sacrifice a creature: Draw cards equal to the sacrificed creatures power, then discard three cards Guardian Project Whenever a nontoken creature enters the battlefield under your control, if it doesnt have the same name as another creature you control or a creature card in your graveyard, draw a card Sylvan Library At the beginning of your draw step, you may draw two additional cards If you do, choose two cards in your hand drawn this turn For each of those cards, pay 4 life or put the card on top of your library Tribute to the World Tree Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater Otherwise, put two +1/+1 counters on it The Great Henge This spell costs X less to cast, where X is the greatest power among creatures you control Tap: Add 2 green you gain 2 life Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card Up the Beanstalk When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card Budget The budget artifact and enchantment spells that have green card draw abilities attached to them are (for the most part) not nearly as good as the non-budget ones, but that is okay

If you want to pilot a deck of your own creation, then there are a few tips that you can use to make the process easier
Do you have any particularly odd way you like to play with a large card count, or are you a competitive person looking to cut all corners to get the best advantage
You can read more about these events in the official Magic fiction at 2016-09-20 The number of cards in your hand is counted only as Fateful Showdown resolves
Ghost Town is a neat little card that you can bounce back to your hand to ensure youve always got at least one land drop each turn