The Titan can add a lot of consistency to strategies intent on cheating creatures onto the battlefield that otherwise have decent access to red mana, largely because Inferno Titan is an absolute house against aggressive decks while having very fast closing speed everywhere else
As someone who has built Elsha in the past, I have to say it ran a lot better with more ways to shuffle the deck when you didnt like what was on top
Assuming you impend(?) on turn four, one counter comes off on turn four, five, six, and seven, and you'll be attacking on turn eight
How do Rooms differ from other split card mechanics like adventures, MDFCs, aftermath and fuse
Weve talked at length about how putting one artifact into play is good, so how about putting three into play
Those muddled themes I keep alluding to considerably harm the deck