While I don't think Stuffy Doll Combos is top tier or anything like that, based on our matches today, it did feel oddly competitive, to the point where I think you could play it at the FNM level and win some matches in a really hilarious way that will be certain to have your entire LGS talking about your deck
While its a seven-mana 7/7 with vigilance normally, you can first cast it as a five-mana board wipe that specifically destroys all non-Giant creatures
Regardless of your thoughts on getting Ramen in Magic , the fact remains that this is a very good card

Judgment Dragon Pros Easy to summon, only needing 4 monsters of an archetype in grave Field nuke effect that keeps itself on field Not once per turn to destroy cards End Phase mill can help more than just Lightsworn Easy to spam multiple copies on board Not needing an exact number of cards in grave makes it less bricky Archetype helps facilitate the summon Cons Can be a brick early game when you don't have 4 Lightsworns in grave Lightsworns in grave must have a different name Mill effect in an archetype full of milling risks deck out Specific cost off 1000 LP isn't always possible depending on amount of LP you have Judgment, the Dragon of Heaven Pros Generic Synchro for various Decks Half your LP cost makes effect never dead Banishing top 4 of your Deck can help some Decks Cons Synchro Materials must have the same Attribute Need 4 Tuners in grave to use field nuke effect Must have been Synchro Summoned to use field nuke effect Locks your summons for the rest of the turn into Dragons Banishing from top of Deck, while can be helpful, is only really good in niche circumstances Field nuke effect is a once per turn Retrain or Original

Shes basically an X-based Metalworker, and thats one of the best creatures ever printed
SAR cards feature unique borderless illustrations with gold foil treatment and pull at approximately 1 per 20-30 booster packs, or roughly 2-4 per 30-pack Japanese booster box