Red removal spells such as Lunge and Shock Troops were turns too late to keep the Bouncer offline, and so a smart player could basically keep his Bouncer around indefinitely, use it to dominate the board, and ride it straight to victory
The deck focuses on enchanting your opponents with a ton of different curses, each of which have strong abilities such as draining life, card draw, removal, nerfing their creatures, direct damage, copying their spells, creating creature tokens, etc
A little Planeswalker symbol in the lower left corner
The Commander precon decks offer a quick way to get battling with the full Duskmourn flavor, and were here today to look at the Miracle Worker deck
Day of Judgment is a great way for Control decks to be faster on mana, allowing pivotal turns to double-spell, following a wrath with a draw or counter spell
The creature cards that have cycling often have high mana values, which work perfectly with Ellie and Alan