Youll also instantly gain lore equal to that location's lore value when you do, so it works as a nice way of getting value out of your locations before they inevitably become a big target, whilst also getting either a second action out of your character or keeping them safe from an enemy challenge
Its just innocuous enough to not eat removal, and if you do get some early self-mill, thats pretty nice too
AS A BONUS HERE ARE WITHOUT FURTHER COMMENTARY THE 10 COMMANDERS I ENJOYED THE MOST FROM THIS YEAR THAT DIDNT MAKE THE ABOVE LIST: Breena, the Demagogue Hofri Ghostforge Plargg, Dean of Chaos // Augusta, Dean of Order Esix, Fractal Bloom Asmoranomardicadaistinaculdacar (IM JUST HAPPY SHE EXISTS) Felisa, Fang of Silverquill Rionya, Fire Dancer Esika, God of the Tree // The Prismatic Bridge Shadrix Silverquill Gisa Glorious Resurrector Incredible list you gotta love those land cycles
These are both still major threats at the kitchen table today, and they can kick booty with the best of them
Grave Upheaval is great in the late game, bring back the best dead creature you can find, but none of that matters if you can't get to the late game because you're stuck on two lands
Wizards big attention-grabbing card whiffs, and then the community gets angry and starts accusing it of never actually releasing the card at all