Though you do get a sample Collector Booster pack of two cards in each Commander Deck pack, if you want more then youll need to get yourself some Collector Booster packs
Another one that might test my resolve at one card/one deck

Example 1: Token swarm Plan: flood the board, protect it, then close with an overrun effect Enablers: repeatable token makers, token doublers if your curve supports them Payoffs: anthems, sacrifice outlets, drains, finishers Staple choices change: you want draw that scales with creatures, and protection that saves a board Example 2: Graveyard reanimator Plan: stock graveyard, cheat threats, loop value Enablers: self-mill, discard outlets, cheap recursion Payoffs: reanimation targets that end games or lock a board Staple choices change: you prioritize discard and mill synergy over generic draw that does not fill the yard Example 3: Spellslinger Plan: cast lots of spells, turn casts into damage, tokens, or storm-like turns Enablers: cheap cantrips, cost reducers, mana bursts Payoffs: magecraft triggers, copying, pingers, finishers Staple choices change: interaction that is also a spell count matters more than clunky good cards that eat your whole turn Same format

What it does feature is a bunch of new art for some of the reprints, capturing an anime motif sure to grab the attention of players across the globe
Esper Sentinel might be the best (and most annoying) creature you can play turn 1 in a game of Magic, and it scales well if you can pump its power
Perhaps, we could count the tokens that see the most play in all MTG formats