And if the stuff you play can keep Narset going (such as extra turns, extra attacks via Relentless Assault effects, and tempo), you can win in a few turns
First, the champion, playing Mono-Black Necro Control: Creatures (7) Lands (23) Spells (30) 4 Nevinyrral's Disk 1 Hymn to Tourach 4 Necropotence 1 Ivory Tower 4 Dark Ritual 4 Drain Life 3 Stupor 2 Mind Warp 3 Contagion 1 Serrated Arrows 2 Demonic Consultation 1 Zuran Orb Sideboard Then, in third place, representing the aggro decks of the format, Brian Hackers Bad Moon Necro: Creatures (19) Lands (21) Spells (20) And then finally carrying on the fine tradition of B/r Necro-decks, Chris Pikula, who actually increased the red presence in the deck with Incinerates and multiple maindeck Shatters (Winter Orb, Howling Mine, Serrated Arrows, even Black Vise, Ivory Tower, and Zuran Orb were worthy targets)
Building your deck in a bell curve, with limited low or high cards and a lot of mid range cards that give you options to ink up and then play consistently is a solid strategy
By winning quickly you reduce the draw steps your opponent gets
This card has existed in the Magic design database for 20 years, and now you'll have the chance to bring it to your next Commander game
Treasure Cruise Treasure cruise is so powerful that it has been banned from most formats