I never intended to let the Commander 2016 entry be put off for as long as it has, but I would be lying if I didnt admit that the set had unique challenges built into it, making it a feat to discuss with the depth I wanted to
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Doomsday Doomsday is the weirdest card here, but its a powerful one-card combo
#10 Nethergoyf Nethergoyf is a really interesting take on one of MTGs most iconic Creatures: Tarmogoyf
The only problem with it is that because you're capped at one damage per draw, you're quite likely to deck yourself before you kill everyone at the table (in a four player Commander game, that is.) You're not locked in however
The only downside of this is when you hit a land card you need, because you cant pay its mana cost to flip it