And thats topped off by the upper tier of Intuition, Earthcraft, and Ancient Tomb
Cards like Mental Modulation will help to keep the spell count flowing
This is a solid effect in some decks, but so far its been a niche piece in the grander scheme of Magic
You can also win by milling your opponents deck so they are unable to draw a card on their turn, which is a goal for Dimir, or you can hit a certain life total that triggers victory due to a card abilitylike Angel of Destiny, which is featured in white decks
You often find yourself playing against other control decks that have random one- and two-power creatures that look to nickel and dime you while you build up your mana
If they are holding removal or countermagic you can take that away, see what other options they have and then do your own thing with perfect information and safety