The lack of removal protection is a drawback
I personally pick Dina, Soul Steeper as an excellent off-ramp and can win with Exquisite Blood and a land like Festering Gulch, but I'm sure you can get more creative with near-infinite draw and a near-infinite graveyard
This is also a strong 5/7 body for 6 mana, and there is nothing here to belabor
Plot lets you pay ahead and cast later, Spree stacks modal effects , Saddle turns creatures into mounts, and Crime triggers whenever you target opponents or their permanents
Eventually it attracted the attention of a murder of crows, altered by the House's influence to crave living meat
One of the most notable thing about the Zendikar Rising and Kaldheim decks was that their lower power levels also meant a lower price