Not only does Sephirophs One-Wined Angel transformation offer a slew of powerful new abilities to keep the sacrifice train going, but he even provides a rare emblem that has massive combo potential for the format
- [1] Foil Card (Random Rarity Level)
Being able to do this already makes it a great card
Also, Im heavily biased towards new cards (sorry, reprints) and Standard playability, but Im also including an interesting Commander card here and there, not to mention the legendary powerhouses people are already trying to build around
As a designer, it's tempting to capture all the specifics of a Universes Beyond concept with lots of text, but we have to identify the abilities that are most important to selling the flavor and trim the rest so that the set isn't overwhelmingly complex
On the other side, we have the Amber/Emerald deck, which appears to be focused on the new boost mechanic the most