And I admit that having like 50 in a set is a bit ridiculous flavor-wise

Magic: The Gathering FINAL FANTASY Set Mastery 21 Magic: The Gathering FINAL FANTASY packs 5 Mastery Orbs (redeemable for card styles or sleeves in the Magic: The Gathering FINAL FANTASY Mastery Emporium) Magic: The Gathering FINAL FANTASY Mastery Pass Avatars Cloud avatar Cards and Packs 20 Packs: 4 Magic: The Gathering FINAL FANTASY 4 Tarkir: Dragonstorm 4 Aetherdrift 4 Magic: The Gathering Foundations 4 Duskmourn: House of Horror 10 Magic: The Gathering FINAL FANTASY mythic rare individual card rewards (ICRs) Level 51+: 1 uncommon ICR Card Sleeves Cloud sleeve Sephiroth exquisite sleeve Card Styles 34 Mastery Orbs (redeemable for card styles or sleeves from the Magic: The Gathering FINAL FANTASY Emporium) 15 Common card styles 10 Uncommon card styles Event Tokens 1 Player Draft token (redeemable for a Premier or Traditional Draft entry) Gold and Gems 4,000 Gold 1,200 Gems Companions 3 Chocobo companions How Many Levels Are in the Magic: The Gathering FINAL FANTASY Set Mastery

Mayhem works similarly to Madness, enabling an alternate casting cost if you discard a card with Mayhem from your hand
I would argue that every set we make is fun-first as the primary heuristic, says Bowen when I posit this and ask about how the teams card design philosophy changes
Mega Blastoise ex (Crimson Blaze) is not available in Rare Packs
You can check out my author page for the 10 monocolor, 10 color-pair, 10 tricolor (plus one bonus list), two rainbow, and four-color lists